
#include <BAudioEvent>
#include "member_BEvent.h"

using namespace BWE;

BAudioEvent::BAudioEvent(Event type) : BEvent(type)
{

}
BAudioEvent::~BAudioEvent()
{

}

void BAudioEvent::setBuffer(BBuffer* buffer)
{
	event_member(this)->value = buffer;
}
BBuffer* BAudioEvent::buffer()
{
	return event_member(this)->value;
}
const BBuffer* BAudioEvent::buffer() const
{
	return event_member(this)->value;
}
